Ever felt like making a cast iron, "ye olde" feelin kitchen set? Well now I never will again.
That said, some gritty, high poly kitchen ware. I used this project to practice different textures and shaders, and pretty happy with how everything came out, especially the metals and stitching on the leather.
Low poly in maya, sculpted in zbrush, baked with turtle (finally getting the hang of it, and textured in Photoshop with some helpful assistance of dDo.
About
Whether Maya or 3Ds Max, I'm a motivated modeler and texture artist in the greater Seattle area. I have my BFA in game design and love any project that allows me to express myself artistically. I love sculpting digitally, texturing and keeping up to date in the many areas of 3D that exist in today's day and age.
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