Posting some recent progress on a Flak gun I modeled and textured. This guy was a good little challenge of hard surface modeling in Zbrush and my first time using the Turtle baking in Maya 2015.
Turtle is a tricky little bugger, but once you have all the settings down and figured out, it is by far, one of the most powerful baking tools out there. While I still had a bit of cleanup to do with my normals, it still gave some incredible results seen in the renders.
Otherwse, this was a good learning expereince when it came to making my own brush alphas in Zbrush and rendering in Marmoset.
All in all I'm super happy with the outcome of the model. With lots more to come! :)
Model and Textures by me
Nick Vigna helped with renders in Marmoset 2
Whether Maya or 3Ds Max, I'm a motivated modeler and texture artist in the greater Seattle area. I have my BFA in game design and love any project that allows me to express myself artistically. I love sculpting digitally, texturing and keeping up to date in the many areas of 3D that exist in today's day and age.
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