So after a dead flash drive and a few more days than I could afford, I finally got this guy low poly, textured and rendered out.
I'm satisfied with the texture, but after sitting and bustign it out, I'm gonna walk away and come back to it, as I'm sure I'll find something I can do better. Either way, I'm really happy with how the maps turns out, the diffuse was fun to paint, and I think this is one of the first models that I've ever actually needed a glow map.
Hand painted robot Codename Robo 00, done. 1024 Diffuse/Bump/Spec/Glow and around 7400 tris. Questions/comments/critiques always appreciated. :)
Now to rig and pose this guy before portfolio review!
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DeleteThis rocks, but it should be higher resolution and I think that the sound should fade in and out so it's a little less jarring. Really liking the logo.
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