On Forza 5 one of the main tasks I was in charge of was collideables. Making sure they reacted and play nicely with cars and creating the collidable models and textures, like this British Mailbox.
Low poly and meant to look photorealistic, it was a fun and quick project.
About
Whether Maya or 3Ds Max, I'm a motivated modeler and texture artist in the greater Seattle area. I have my BFA in game design and love any project that allows me to express myself artistically. I love sculpting digitally, texturing and keeping up to date in the many areas of 3D that exist in today's day and age.
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